The goal of a video game is to arouse the interest of the player as much as possible. Since every player has different experience in games and is able to handle them differently, it is not easy to offer a uniform level of challenges.
The bachelor project allowed me to deal much more intensively with editor development. In the meantime I have learned a lot. Especially interesting for me was to find out the limits of the Unity Engine and to develop solutions for them. But also the examination of Reflections, to get access to foreign scripts without knowing which attributes and methods they have, helped me to get insights into new topics.